(One day I'll get to my theory of "hooking"how cards need to interconnect mechanically to make a set design work holistically.) Design is very much about playing with various pieces, some of which will advance and some of which will not
The perception is that this deck is strong against everything that tries to beat Gruul Adventures
Thanks to powerhouse cards such as Sheoldred, the Apocalypse and Fable of the Mirror-Breaker Rakdos has been utterly devastating, even outside of Standard
It's full of references to the classic Clue boardgame, though there's perhaps an even greater emphasis on the new-to-Magic cards, which are less Clue-inspired and more just Commander cards that gel with the themes and past mechanics of different Ravnica sets
Credit: Wizards of the Coast Oscorp Industries Saffgor: This is insane, and it pains my soul to see it locked behind at-minimum Grixis colors
There is also one colorless card with collect evidence