Your non-green enchantment all-stars are all here: Sigil of the Empty ThroneSigil of the Empty Throne Doomwake GiantDoomwake Giant Archetype of ImaginationArchetype of Imagination There are also several fantastic new cards: Fear of Sleep ParalysisFear of Sleep Paralysis Ancient CellarspawnAncient Cellarspawn Metamorphosis FanaticMetamorphosis Fanatic And dont forget the excellent reprints: InkshieldInkshield Hall of Heliods GenerosityHall of Heliods Generosity Extravagant ReplicationExtravagant Replication Here's my full review of the deck
4 Fastbond The very first set wants to tell you, Howdy! Despite all of the enchantments made after Fastbond saw print, virtually none are better
Rule 0 Violation Check Outside of the Ancient Copper Dragon/Hellkite Charger combo, I cant see this deck causing too much trouble
And in a format where instant removal is at its worst, you have the power to simply end games on the spot with the four mana combo of Blitzball Shot into post-combat Self-Destruct
Original duals or fetch lands are easy ways to power up the mana base Ive presented here if you have them
Upon entering the battlefield, all creatures gain +1/0 and Haste until the end of turn