Rainbow Ramos | Commander | Stephen Johnson Commander (1) 1 Ramos, Dragon Engine Creatures (28) 1 Archelos, Lagoon Mystic 1 Birds of Paradise 1 Child of Alara 1 Chromanticore 1 Deathrite Shaman 1 Dryad of the Ilysian Grove 1 Enigma Sphinx 1 Enlisted Wurm 1 Etherium-Horn Sorcerer 1 Fallaji Wayfarer 1 Gadwick, the Wizened 1 Garth One-Eye 1 Jodah, the Unifier 1 Maelstrom Archangel 1 Maelstrom Wanderer 1 O-Kagachi, Vengeful Kami 1 Pir, Imaginative Rascal 1 Primeval Spawn 1 Seedborn Muse 1 Sphinx of the Guildpact 1 Sylvan Caryatid 1 The Ur-Dragon 1 Tiamat 1 Toothy, Imaginary Friend 1 Transguild Courier 1 Two-Headed Hellkite 1 Utopia Tree 1 Winding Constrictor Instants (11) 1 Arcane Denial 1 Assassin's Trophy 1 Boros Charm 1 Crackling Doom 1 Cyclonic Rift 1 Fate Transfer 1 Manamorphose 1 Sphinx's Revelation 1 Stroke of Genius 1 Swan Song 1 Unite the Coalition Sorceries (11) 1 Cultivate 1 Farseek 1 In Garruk's Wake 1 Ingenious Mastery 1 Iridian Maelstrom 1 Kodama's Reach 1 Last Stand 1 Mind Spring 1 Rampant Growth 1 Safewright Quest 1 Torment of Hailfire Enchantments (3) 1 Leyline of Anticipation 1 Maelstrom Nexus 1 The Kami War Artifacts (9) 1 Amulet of Vigor 1 Chromatic Lantern 1 Fieldmist Borderpost 1 Firewild Borderpost 1 Mistvein Borderpost 1 Thought Vessel 1 Vedalken Orrery 1 Veinfire Borderpost 1 Wildfield Borderpost Lands (37) 3 Forest 3 Island 3 Mountain 3 Plains 3 Swamp 1 Arcane Sanctum 1 Command Tower 1 Contaminated Aquifer 1 Crumbling Necropolis 1 Frontier Bivouac 1 Geothermal Bog 1 Haunted Mire 1 Idyllic Beachfront 1 Jungle Shrine 1 Molten Tributary 1 Mystic Monastery 1 Nomad Outpost 1 Opulent Palace 1 Radiant Grove 1 Reliquary Tower 1 Sacred Peaks 1 Sandsteppe Citadel 1 Savage Lands 1 Seaside Citadel 1 Sunlit Marsh 1 Tangled Islet 1 Wooded Ridgeline If you wanted to tune this list up, the place to start would be the mana base

But we found that just having a couple dredge cards wasnt enough to reliably fill our graveyard, so we started playing more and more and more until eventually we got a critical mass of dredge cards and our graveyard consistently became a crazy and powerful resource each game
This mechanic is the focus of this deck
Its not widely used in other decks, so for most tables theres a sense of novelty
Weirdly, ramp decks seem like one of the archetypes that will sometimes avoid playing these
Want to draw cards