Overall, Valgavoth is just as scary in play as it is in the lore, and will prove very difficult to deal with once it hits the table
In my imagination, the game ends with me casting The Elderspell [], ultimating Nicol Bolas, and dancing to the Final Fantasy victory fanfare
And now, as you can probably guess, Sigarda's Aid and Stoneforge Mystic are rejoined under the banner of either Cloud, Ex-SOLDIER, Lightning, Army of One, or Cloud, Midgar Mercenary
But it's better since you can fight opposing stuff with your Wolf tokens or another Werewolf you might control
Target creature gains double strike until end of turn
A steady stream of Flying bodies is perfect for the deck, too, since it helps power your core draw engines of Enduring Curiosity and Kaito, Bane of Nightmares