20Aug

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Who is the game designer?

What is needed to start invent your game? You can assume that these are the skills of using engines, such as Unreal Engine or Unity, can be knowledge of programming and script languages ​​or years of experience?

No, just go to the mirror and you will see everything you need – head and hands! With the help of the first, you can come up with any idea and tell other people about it, and with the help of the second to write down your thoughts. It is difficult to keep everything in your head at once, so be sure to write down every little thing that comes to your mind, and after starting to work with this. This will also help you express in the right way to other people about your concepts.

But what about technical skills, you ask? Many games can be created even more without them: card games, board games, text adventures! It is not necessary to start your way with the creation of minecraft, the main thing is to start. But, even creating a game on platforms such as PC or iOS, you do not need to know every smallest detail. To make the right decisions, the main thing is to imagine about each area as a whole. After all, the game designer is the most multifaceted profession in the gaming industry. I have to find out about everything a little about everything.

Someone thinks that the game designer is the one who comes up with a story for the game. No, it’s wrong. We must come up with not only history, although sometimes it, too, but every detail: the rules, tasks, how the game looks like it feels, the pace of gameplay, awards, punishments and everything else with which the player will have to encounter during his adventure.

T.e. The game designer should come up with all this, write down and enjoy the result? Unfortunately, it never works so simple. Our area is the most unpredictable of all possible. No one can imagine how this or that idea will look in the final form. How she will fit into the game? What the player will feel? How the balance will change? There are dozens of things that may not go the way you expected, you will have to change your idea, adapt it to the game, or even adapt the whole game to one single idea!

Of course, the more experienced you become, the easier it is to predict what will turn out in the end. But even those who have for many years of work can also make mistakes and be mistaken, so that, thanks to mistakes, to come up with something even better and interesting. Thus, you will not have to miss. Even when everything, it would seem, will already be ready, you need to balance and collect it together, creating continuous and exciting impressions for the player.

When the product is https://wilberforceinstitute.uk/refer-a-friend-casino-bonus on the market, the work is still not finished, because you need to analyze how your game behaves, maybe something can be corrected and supplemented? Why players leave it? Why do they buy this thing, but do not buy another? You and I will have to answer these questions, and then localize and correct all the problems found.

How can you become a game designer? After all, you only graduated from the university, or maybe still study? The first thing that helps you is an analysis of other games. You need to understand at a subconscious level that it works well and makes your creation better and what can damage.

So, let’s say you played innumerable games and understand how everything works? Then immediately try to create something of your! Before looking for a job, you need to at least try. Before you are boundless open spaces:

-Read books about game design-however, for this you may need knowledge of English, because all good literature on it
– Write the concepts, show your friends, put it on sites, listen to someone else’s opinion
– Think about how to improve existing games, write about it on the forums, communicate with the community
– Create mods for popular games, write stories and implement them. Skyrim will help you here first
– Try to figure out any engine and make the simplest game on it, although this task is not from the lungs and not everyone can do it. Do not despair, someone better succeeds in the theoretical design-this is in the order of things
– Examples of complex engines, but they mainly work in companies: Unity, Unreal Engine, Cry Engine
– Examples of simpler engines for loners: RPG Maker, Game Maker Studio
– Try to create your text adventure, for example, on the quest5 or adrift engine

– Create board and card games, play them with friends
– Create the balance systems of non -existent games in Excel, maybe the balance is your calling? In any case, these skills are definitely useful!
– Yes, at least go to the same conference of games developers and listen to various speakers, information may be useful for beginners

In addition to developing skills, everything that you can show others will definitely help you when applying for a job. Even cardboard board game. How to find a job? After all, you want to make games? Set up with anyone! The tester, the community manager, the younger game designer, the main thing is to get to the industry and develop.

What do you think, younger game designers are doing? As a rule, this is routine work to add information to configu or databases, error editing, simple levets design and many other not the most exciting work. However, this is a start. And most importantly – start.

What skills can be needed by the game designer when creating a game?
– animation – you must imagine what you expect from the characters how they should move, how your design can use these possibilities
– Audience – you must imagine who will play your game and what they expect from it, the most important thing is to justify these expectations
– Architecture – yes, yes, creating entire cities and worlds, you will have to be inspired by world architecture so that your locations look real and living
– “Brainstorm” – it is difficult to translate this expressions (the brain of the storm), in fact you have to create tens and hundreds of ideas, you need to be able to do it without limiting yourself to the framework

– Business – most games are done for the sake of money and in order to earn this money, you need to represent which game it is worth making, especially in our “free to play” time
-Kinematographic-in many there are special behavior of the camera and cat-scenes, you must imagine how to improve the player’s sensations with the help of these elements
– communicativeness is probably your main tool. You will have to talk to people every day, every hour, every minute. Correctly explaining your thoughts to the whole team is very important
-Scenario-not on all projects there are scriptwriters and, often, the game designer plays this role
– Economics – in many modern games there is a very complex resource economy and you will have to calculate it and create balance systems
– History – often games talk about certain periods in the history of mankind, and knowledge of different eras can help you greatly
– Management – for the team to achieve good results, it always needs good management. Designers can succeed in this area, helping to organize work
– Mathematics – to balance any game, one or another knowledge of mathematics will be required. The better you feel in this area, the easier you will be
– Music, sound – good soundtrack and sound accompaniment can not even make the best game – a masterpiece, creating an atmosphere and immersing a player in the event
– Psychology – you need to make people happy, and for this you need to understand how they think and what they want
-Public performances-yes, not everyone loves to speak to society, but the game designer often has to do this: tell about new ideas, present a concept, explain to engineers how this or that thing works
– Technical documentation – the ability to create accurate instructions for programmers and artists will help you a lot. After all, allowing the slightest misunderstanding, you can get a completely different result

And, of course, the main skill is the ability to listen. You will have to listen to many: your team, audience, game, yourself.
– It is unlikely that you have all the skills listed above. However, your team most likely has everything. The ability to listen to your colleagues and make the right decisions will greatly help you
– The audience is those people who will play your game. If they are unhappy, then you have failed. You should know better than they themselves, what do they want
– Game – only carefully following the process of developing the game, you will understand what has gone wrong, and you can fix it at the right time
-Listen to yourself-often, when you develop the game in a limited time, do not have time to listen to your own inner voice, and when you understand that something is done wrong, it happens too late

So we found out what a good game designer should look like. Someone is easy for someone, someone will have to work hard, but the works are always rewarded, and if you try and develop, then you will succeed. Wait for the continuation!

*My cross-post with Habra

The best comments

The number of people working in Gamdev and writing posts for SG rubbed. Even here there are already several articles on how to become a game designer or how to start working in Gamdev. The tips are all the same, they do not change. However, I would say something else.
Gamdev is not a fairy tale. This is a difficult job. Anyway. Most likely, you, a reader, be shocked somewhere in the studio of the development of game on iPhones and other free-frying nonsense. Why? Because you live in Russia. Rarely an investor gives money for something unusual. In the world of money for unusual, in principle, they rarely give. So forget about creativity. Work is not the highest paid, and besides, complex, there are a lot of processing, they do not always pay for them. I know a person who left Gamdev, who went to work at the plant as an engineer. Easier and without processing, although they pay less.
If you want to do something unusual … take and do. Now there are several dozen possible tools, the article indicates the main. Learn to model, write music, work with the engine;Learn in parallel to balance, develop as a designer, creator and a person, at the same time, work or study. You will be busy all day. The game will not be as good as you planned or will not work at all, there will be a lot of bugs and if you find like -minded people, this will not always lead to good consequences. There will be quarrels, conversations about nothing for 10 hours to a row.
Most likely you will not release the game and go look for work easier. Strong will break through and prove that indie in Russia is. So on the device for work by a gameplay in the studio, the light did not agree. Learn to tell history now, make a game today, work with tools this week.

20Aug

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What was Fahrenheit? Parsing the game Quantic Dream.

Fahrenheit is a game of which, not only on its creator, the Quantic Dream studio, but also on the genre of interactive cinema as a whole is difficult to overestimate. At the time of her exit in 2005, she made a splash and was highly appreciated by critics (recall at least Gamery, where Fahrenheit received the “Best Game of the Year”). It definitely stood out among all the quests and the FMV IGR that came out to this: she had a simple intuitive interface, could boast of an excellent production and cinematography, suggested “playing the plot”, as David Cage himself put it, in general, she could actually move the movie to the video game.

But how good Fahrenheit is now and whether it can also impress today as at the time of his exit? We will try to figure it out.

Well, let’s start with the plot.

Plot

The game starts actually cool and actual promising. The main character, Lucas Kane, being under hypnosis, brutally kills a random visitor in the toilet. Here it is worth paying tribute to the director. The opening scene still causes goosebumps, and indeed the rest of the production, counting the action scenes, at a fairly high level.

Lucas stained with blood needs to be done rather and wash off something, because a policeman is sitting behind a bar in the eatery, who can decide to celebrate the need from a minute for a minute. But what to do? Jump out of the toilet in this form and give the tar right away from the toilet? Or take everything and linger a little, so as not to arouse suspicions?

And I think here is worth talking about nonlinearity.

Yes, she is present in the game, but in a limited form. The choice of replicas and actions only expands the plot, but does not change the sequence of events in it and their essence. In most cases, only the episode itself changes. That is, the plot is lines, but you can get to its main events in different ways. Also does not matter and the choice for whom to play first after the end of the episode.

Guillaume de Phonomier, one of the general directors of Quantic Dream and the executive producer of Fahrenheit, called such a plot structure “bending history”. It has a beginning, middle and end, but its individual parts you can stretch like an elastic band, so that history becomes longer and wider. As an example, take just the first episode where all this is clearly visible.

Lucas really can panic, without putting himself in order, not hiding either a corpse or a knife to run out of the toilet and escape through a black move. This is the fastest way, the main thing is not to get confused and not to run straight to the policeman (as I did for the first time). And it can be methodically washed, get out and get out of the restroom as if nothing had happened, have a little bite, call, watch TV and even talk with the police officer, and then, paying for food, with a calm step, just like an experienced serial killer or leave for a taxi. It doesn’t matter what sequence of events you choose, but agree the second will be more interesting and more profitable from replenishment of the scale of the mind, which we will touch later. So nonlinearity works in almost the entire game, with the exception of two points that change, but not to say that it is essential, the penultimate and final episode.

After the escape and detection of the corpse, two more characters are included in the game: Karl Valenti, Detective;

Smart and attractive Karl in 2009 in PlayGround received eighth place among the sexiest female characters. I think deserved.

And Tyler Miles, her assistant.

Tyler is a very cool and positive character and for me personally the best in the whole game, which is only worth his gait and the title theme.

Here, so as not to spoil once again to those who did not play, I will go to the conclusions, well, if you do not care, or you want to refresh this story in your memory, I am mercy under the hidden text.

Here the plot is divided into two branches: an investigation of police officers with a break for their daily classes and the daily life of Lucas with breaks to visions with some girl and hallucinations. Police, digging in the archives, find a long -standing case of Kirsteen, very similar to the current. Lucas is also not inactive and, on the advice of his brother Marcus, turns to the old blind seer Agate, who confirms that Kane actually did not commit a crime, but simply ended up at the wrong time and asks him to wait until tomorrow, so that she could tell more about the real criminal.

Together, comparing evidence, Karl and Tyler go to the Nezer & Jones bank, in which Lucas works, and go there with interrogation. Almost when he caught, Kane hurries to Agate, but finds her already dead. Having escaped from the police house, in upset feelings, Lucas returns home and turns out to be taken by surprise-Carla studied the existing evidence already calculated the “killer” and burst into his apartment, painted with occult symbols. Not wanting to give up, Lucas, having made a series of incredible tricks runs away.

The first half of the game is really good. It exudes the cold noir atmosphere, the level of mystery and tension with each episode is growing – in general, all the components of a good detective thriller on the spot. And it’s a pity that after such a climax, the plot turns off somewhere in the wrong place.

Not finding another place, Lucas spends the night in the cathedral in which his brother Marcus serves. There he meets the ghost of Agatha, who hastily and abruptly talks about Maya, some kind of thakinitlana and oracle. Angels attack Kane after Kane, but he manages to escape again.

At the same time, after the failure of the operation to capture Kane Karl goes to Belvewu’s psychiatric hospital to meet Yanos, Kirsten killer. And here the orange clan is mentioned for the first time – an organization that underground runs the world.

A day later, Kane, who is on the run, is a completely tired one does not find another way out except to turn to his ex -girlfriend Tiffany. There, he successfully stumbled upon the news about Professor Kuryakin, a Mayan culture specialist. Logically assuming that he can tell about Tchanitlana, Lucas goes to him, introducing himself as a journalist. The professor explains that, they say, Tchaninanin is a two -headed snake looking at our world with one head, and the other – to the otherworldly, and that the oracle can see the “other side” through him.

To do this, it is necessary to conduct a sacrifice ritual, but necessarily committed not by the oracle itself, but by the random layman through hypnosis. Before that, on his wrists, he must cut out this very thakinninlane for himself. Usually after the performer goes crazy.

By the way, most likely all this leapfrog is just a scriptwriter fiction and the Mayan has nothing to do with the real.

By the way, most likely all this leapfrog is just a scriptwriter fiction and the Mayan has nothing to do with the real.

Kuryakin is not a fool and soon guesses that Lucas is not a journalist. He has to tell the whole truth that the ritual is real, and as evidence to show his wrists, with thacinitelane carved on them.

He will believe (even somehow too fast) and lead Kane to the underground parking to show him a certain code. But it wasn’t there, furious cars were waiting for them there. Due to his dexterity, Lucas was able to escape, but Kuryakin was not lucky, and before his death he tells that the oracle is needed in order to find an indigo child – a child with a pure, previously not reborn soul, whose appearance was predicted 2000 years ago. He must strain to someone coming 10.000 years, which will endow. If he does not do this before his death or tells this not to a person, then a new ice age will come (as a decrease in temperature throughout the game is explained).

Immediately, Lucas mentally moves about unknown where, but in an obviously hotter place than New York (the place of main events) and directly meets with the oracle, which is surprised at how Kane could withstand his influence for so long and not to go crazy, but immediately finds the reason for this. Lucas is not an ordinary guy, but by the owner of the chrome – the forces that created everything, the beginning of all the beginning. He received it, as is recognized later, even in the womb of his mother, who was a researcher of the source of chromium on a military base in goodbye. It was this force that allowed him to survive, and also increased his physical indicators. In general, with his choice, Oracle did not screw up like that, because it is dangerous to leave the performers at least in their right mind, since after hypnosis they can also see that the oracle, that is, meetings of the orange clan, the details of the murders and, most importantly, the whereabouts of the Indigo child. Now Lucas needs to be eliminated as soon as possible.

But this time, the oracle doesn’t succeed – Kane saves Agatha and gives him the task of finding a child of Indigo (a girl from visions) earlier than an orange clan who, thanks to her, wants to strengthen his power.

Lucas is hiding in an old hotel https://winzter-casino.net/ and again wakes up from a vision, in which he finds out that Marcus is in danger from the oracle. At the same time, Karl and Tyler are already looking for the number in which Kane stopped. But he is lucky – detectives are mistaken, than win Lucas a little time.

He hastily calls his brother and … now it depends on the correctness of the replicas you have chosen whether Marcus will survive or not. This is precisely one of those moments that slightly change the subsequent episodes, and, perhaps, the only one in which the character’s life depends on your actions.

Soon the detectives find the desired number, but Kane is not found (hid). As soon as they left, the oracle called him. He captured Tiffany and threatens to kill her if Lucas does not appear after her in an abandoned amusement park. Like a real hero Kane comes after her, but it turns out to be a trap, and both die ..

But Lucas survives. Well, how does it survive, not quite, or rather turns into a half -boiler or a living corpse. Who he became, to be honest, they don’t clarify, they just say “you died, we resurrected” and focus on the fact that he exhales cold air, and he himself is far away. But whatever it is there, Lucas meets with Carla next to the Tiffany grave and asks for help, tells everything that he knows about the Indigo child and the orange clan. She fluctuates a little, notes that all this sounds like nonsense (with what I agree), but agrees, and two plots are connected.

Then there is a short episode in the police station. The girl Tyler, Samantha, and offers a choice, stay in the service or go to Florida with her. It doesn’t matter what you choose – Tyler appears in the game for the last time, for which I personally offend me. Such a cool character merges like this, even the whole truth does not know about this cooling and does not participate in the final events when continuing the service. His departure is a little disappointed, because there will be no half -word further about him, although we controlled them a decent part of the game.

Time passes. Oracle and Lucas, respectively, recognize the location of the child. Lucas gets to him the first. They are a girl named Jade. Kane does not have time to run away with her and a funny fight with an oracle in the style of Indian militants is tied.

And a degree of seriousness everything falls and falls ..

And a degree of seriousness everything falls and falls ..

In general, Lucas manages to hide, and he meets Agatha. There is a conversation and here one more choice is facing you: give Jade or leave it. This choice is not to say that the essential, the essence of the last battles will simply change. And so and so it turns out that the same Agatha, who saved Lucas from hallucinations, is not the agate who said that he was not guilty, but a cyborg from a purple clan.

In short, these same cyborgs manipulated agates in Lucas to get a child and with its help to destroy humanity. They also resurrected him, introducing the chip into the head so that they could be controlled in case.

Further, with Jade (or without her), Kane, along with Carla, is saved by the organization of the “Invisible” fighting homeless people, which is fighting both the orange and against the purple clans and directs a couple (or trinity) to the nearest source of chrome in goodbye, where the child will fulfill its purpose.

“Invisible” are often found closer to the end of the game.

“Invisible” are often found closer to the end of the game.

Marcus may sit in the lair of invisibles if you saved him, but this will not bring anything like that. The brothers simply hug and talk. There will be no dialogue with him when playing for Karl will not be.

The love line between Lucas and Carla will also develop development. Ask, but did she? Yes, and I myself, at the first passage, was not so surprised why it was they so unexpectedly became close and for no reason they took up “this”. All their love, as it turned out, occurred behind the scenes. If you look at the dates at the beginning of episodes, it turns out that about three weeks of residence in the same apartment passed from their meeting before the trip for Jade. True, even so, all their love seems very stretched.

But this was not the most embarrassed by me. Remember, they said that Lucas is actually dead and does not exude heat? Knowing this, the scene causes an even greater misunderstanding and seems completely inappropriate and even a little unpleasant. How Lucas was generally able to do it? Why the scriptwriters needed it? In my opinion, without this, their relationship, on the contrary, would be much more interesting and dramatic.

Okay, let’s move on to the endings. There are three of them in total: the victory of the orange clan, the victory of the purple clan and the victory of Lucas. With the victory of the purple clan, the second ice age will come (after all, the prediction will not be told to a person), Lucas with pregnant Charla will go underground, and their child, also irradiated by lame in the womb, will become a new Indigo child who can revive humanity. With the victory of the orange clan, everything will return to their circles, but they obviously will think something with such and such force. Well, with the victory of Lucas, everything will be approximately the same, only now Kane will be omnipotent. I can’t call the ending with Lucas the most positive, because in fact nothing will change. Both the orange and the purple clan will still exist, perhaps even pursue the protagonist. In any ending, Karl turns out to be pregnant, and they live with Lucas together.

And always everywhere there is one thoughtful pose … (from left to right – purple, orange endings and ending of Lucas)

And always everywhere there is one thoughtful pose … (from left to right – purple, orange endings and ending of Lucas)

And always everywhere there is one thoughtful pose … (from left to right – purple, orange endings and ending of Lucas)

I sincerely do not understand why many publications at one time praised the plot of Fahrenheit and even nominated it for awards. Its main problem is a very sharp and strange transition from a detective thriller to an action movie about the salvation of the world, and not of the highest quality. It has too much mixed in it, and most importantly, it is done so not skillfully that closer to the end everything turns into a untold parody and rolls into absurdity. After this, I hardly believe that Cage wanted to write a serious story, because in such an absurd setting it is simply unrealistic.

It also finishes the game and a sharp acceleration of the pace in the second part of the game, because of which the story begins to seem trimmed and contradict itself. The love line between Carla and Lucas Znsan from the finger, most of it, in principle, is behind the scenes, Tyler leaves the game too quickly, Jade, a plot of an important character, remains a function and an unsolved log. And although they explain this somehow, I personally did not care about her. Important information for the plot begins to literally dump with Ushats, which only confuses. I found out some plot information only after reading Wikipedia. But this can at least be understood, the development was difficult, for four years with a change in the publisher, especially since games of this type were not created before. It was also necessary to urgently release the game in 2005, because for that year Fahrenheit was technically outdated.

But at the same time, strange, even inappropriate ideas in the script to justify it is already more difficult. Perhaps the studio made the integrity of the story to the sacrifice with a stunning plot turning, maybe they just decided to come off in full. But this, however, is no longer important.

As a result, today we get a weak story with a promising, gloomy beginning and funny, disappointing end.

But with gameplay, fortunately, everything is not so deplorable.

Gameplay

Here it is worth specifying one thing right away. Fahrenheit is the first game that has shown today a familiar gameplay of an interactive film. She set his standards. Because of this, many mechanics that you saw before in the games of a similar genre (from Quantic Dream in particular) are here-QTE about and without, frantic pressing of buttons when performing efforts to the character, mandatory pulling of the right styling for performing the action, etc. D. But at the same time, Fahrenheit is a first-hand game. Because of this, it has a number of its features.

The same QTE are organized in the game “more hardcore”. If in subsequent Quantic Dream games, it is enough to press one button on the right cross in time, then you need to alternately or at the same time press the buttons on the right and on the left cross. But at the same time, QTE is forgiven and more errors, up to about three.

Many QTE in the game are pulled. And if in the action scenes anywhere else, then during some visions of Lucas, where QTE is also used when nothing happens on the screen, it tires strongly.

The indicator of “lives” is closely connected with QTE in action scenes. The player receives them throughout the game in the form of crosses. The maximum number of them is five. If the QTE was overwhelmed, then one life is spent and the player begins with the last conservation, if all lives are spent, then everything QTE begins again, and life is restored to the past number. This is generally an openly strange idea, because in this way the already prolonged QTE can stretch even more and begin to bother. Of course, this still needs to be brought to this and personally, this happened only once, but even so this mechanics are frankly superfluous and inappropriate.

Power actions are also performed unusual – alternating pressing the right and left trigger on the gamepad. This is inconvenient and requires more strength, but at the same time it is much more realistic and better allows you to feel the efforts of the character.

The right stick in the game is used not only for performing actions, but also for choosing a dialogue replicas, which is also unusual, but not to say that it is inconvenient. Why it was impossible to initially do this by pressing the buttons of the right cross remains a mystery.

In most dialogs, except for the above, it is actually not necessary to choose some remarks at all, the characters will answer and nothing to change from this.

Now let’s move on to a more interesting mechanics, to the scale of the mind.

The scale of reason shows the emotional state of the character we control. It can, how to decrease from stress, traumatic, frightening events or memories, and increase from the performance of actions like playing a guitar, eating, going to the toilet, etc. D. Also, the scale can increase or decrease along the path of the plot. When the scale decreases to zero, the game stops, Lucas is in a psychiatric hospital, and detectives are quit.

This mechanic is not completely optional, as it might seem. If you do not follow the scale at all, especially playing Lucas, you can get into a hopeless situation, when the scale is almost at zero, there is nothing to cheer up, and the next event will definitely worsen it. This, of course, is not very good, but the benefit of grinding here is not necessary and the replenishment of the scale is very organically inscribed in the gameplay. True, whatever one may say, this mechanic does not play a special role, does not affect the plot and actions of the characters and is more than an appendage, albeit quite imperceptible and easy, that it is a pity, because it feels like she could play a more interesting role.

But the fact that I really pleased me in Fahrenheit was, oddly enough, gameplay diversity. With the exception of the usual QTE in the game, there were a lot of diverse mini-games in the game.

Here is the compilation of a photobot (not influencing anything, but still);

And a shooting range with increasing complexity;

And whole gameplay inserts with a first -person view, even with a hairpin on a horror;

Well, a couple of puzzles.

We must not forget about two sufficiently large level stages.

Yes, of course, all this has been done far from the highest level, but it fulfills its main task – it dilutes the main, monotonous gameplay very well.

We will also touch the topic of bonuses. In the game, they open access to additional content. The glasses of these same bonuses are scattered at some levels of the game in the form of cards of different colors and the number of glasses. Sometimes they lie just like that, sometimes hidden in the lockers. The implementation of the receipt of bonuses, of course, is not very neat and logical, but not the point.

Nothing strange, every day I see these cards.

Nothing strange, every day I see these cards.

Nothing strange, every day I see these cards.

Nothing strange, every day I see these cards.

The bonuses themselves are ordinary: music, gallery with sketches for the game, characters. But the section “Cinema” is of particular interest. There are also funny Tyler’s fights with old man Takeo, and the Samantha dance, as well as a video using Motion Capture’a and other development details (though it’s a pity that they didn’t start with me). In general, it is worth it to open, all the more to find bonuses is not so difficult. But if you don’t want to bother anyway, then for the completion of the game for the end with the victory of Lucas they give 200 points, which should be enough to open most of the buns.

Summing up, gameplay in Fahrenheit can hardly be called perfect. It has enough curves and uncomfortable moments in terms of management, unnecessary and not brought to mind a mechanic, but at the same time it is worth taking into account the fact that for its time Fahrenheit was a kind of experiment. Moreover, very successful, because even in such a minor form the game was able to shake contemporaries with its innovation and unusual. Even now this game is able to surprise.

But, whatever one may say, today Fahrenheit is largely outdated and obviously inferior to the current projects manufactured in the genre of interactive cinema from Quantic Dream as well as.

Music

Although I don’t think myself as a music love, but I think it is worth saying a few words about music, because she was also praised at one time. The main soundtrack for the game was written by Angelo Badalamenti, known for his work in David Lynch’s films. And I … have nothing to say on this subject. I would not call any of his compositions in the game memorable or some kind of standing out. Its soundtrack is simply good and it is not bad, but does not cause me the same emotions and sensations as music at the sea, Max Payne or VTMB . But I think this is more likely a matter of taste.

From other licensed tracks, as an interesting fact, several songs of the Theory of the Dead Man group from the Gasoline album, which are in Lucas in the player. Also in the credits and some episodes are played by their song from the same album – “Santa Monica”.

In addition, the game has single tracks of other performers, for example, from Teddy Pendegrass, Nina Simone and T. D. The best tracks, as for me, came across Tyler, especially I note the “Let it Crawl” from “Society’s Bug”, which plays when we control them in some episodes. Although I am not a lover of such music, it was this track that came to the point and became for me the main topic of Tyler.

Total

Now Fahrenheit can be called a transitional link between quests and interactive films, a long -standing interesting experiment. She was able to become cult and truly significant, but, unfortunately, did not become a masterpiece for all times due to a weak scenario and far from ideal and outdated mechanic.

But this does not mean that I do not advise you to play it. At least Fahrenheit is an important milestone in the development of a whole genre, which will be interesting to familiarize yourself with. Also, the game will become an interesting and unusual experience for those who like the genre of interactive cinema, but to whom he was very boring. Yes, even for ordinary players, it will actually be exciting experience.

20Aug

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Mirror’s Edge will have more light battles and an open world [translation]

I went through Mirror’s Edge four times, so I know that the first -person parkour is good. For me, Catalyst in everything is felt in the same way as Mirror’s Edge 2008. Management remains the same, with the exception of a pair of buttons, but only hardcore players will notice changes, and my muscle memory and a sense of time helped me well on E3. For those who fear that Catalyst will lose the essence of the original, I can say that the game is felt as a full -fledged sequel, and not restart.

Demo version showed only a small fragment of the open world in Catalyst, a series of flat roofs with three tasks: race for a while (race), a chain of combat contractions (delivery) and a test – to rise to a high point of the world and hack a shield with propaganda (hauling of a shield). My main reaction to the demo was admiration when I finally played Mirror’s Edge, after seven years of advertising the game with any poor people who were listening. From the moment the first game was released, six Call of Duty was released, but Catalyst, standing in a row with absurdly expensive AAA, raises my mood. It is also good that all those who do the original Mirror’s Edge are so interesting, and has been preserved in continuation.

That the thirteen minute demo really could https://xlcasino.uk/ not show how the open world would work, from the moment the area of the sun roof became limited, and the feeling that it could be the level from the first Mirror’s Edge. The environment first seems small, then reveals, but how much it really will be? The map on the menu suggests a huge open city, but the demo does not give an answer how the player will move from one place to another.

Great changes take place in the battle system, which first misleaded, but then it turned out to be noticeably simple. Since the management seemed to me too easy for the first game, it might like the players who found management of the original too complicated or uncomfortable. The attack is carried out by pressing the Xbox controller, not a trigger (now it’s just a button for opening the doors), and if you quickly click on the button, being close to the enemy, Faith quickly disables them, sometimes with a beautiful worship of a third person.

There are really few fights in demo to talk about them. Fights do not pose any threat, and there were no guns that Faith could take advantage of, Dice made it clear that Mirror’s Edge was slightly larger than the platformer. What has really changed is that you can fight more while running. While Mirror’s Edge sometimes required more ingenuity. You had to spin on the roofs and arrange ambushes for enemies, being distracted from the level of level. Perhaps a complex combat system is not what is important for Mirror’s Edge, but it is true that I need to see this, I need to spend more time in Catalyst.

Mirror’s Edge should be revived. And in the demo, it is clear that Catalyst will look and feel a familiar game for an existing audience. Now dice should focus on the show to players, what open world will be added to the game.

20Aug

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How easy and quickly earn +$ 1,000 $ in GTA5 Online

-First you will need a base and go casinosnogamstop.co.uk through all preparatory tasks and robbery. -After which you will be available to the operation Bogdan. -In order to start the farm of money on this robbery, you will need a friend (who will be a robbery host or you yourself) in order to turn off the Internet at the end of the robbery, but more about that.

*Run the robbery – choose the roles – share the share that you will receive – and start. (For this operation, special good weapons and equipment is not required, since there is nothing particularly complicated in it) *Now you get to the destination point – when you arrive at the destination point, everyone chooses the transport in their role: ** The role of the submariner: – go by car, as shown on the video (the video will be attached to the topic) and passing on the availability of water transport to your vehicle Timmate (if it is not, your Timmate will have to make the same manipulations as shown in the video, that is, running along the beach, he must lower the mouse down and look into the ground for some time, thereby he must sprinkle the boat or jet skis. ** After you give information about the availability of water transport, go to the submarine and play the mission (shown in the video) ** The role of support: sit in a helicopter – after which you fly to the place shown on the video (the video is attached to the topic), since in this place you amuse the bots and they will not touch you, sit along the island by lowering the chamber by lowering the chamber down (if there was information that there is no water transport) sit in any water transport and drive up to your friend’s mark, which executes the mission and wait until it executes it, after your friend has completed his mission and surfaced to the surface, take it and go to the helicopter, sit down and fly to the landing point (to the airport), and your friend is still shot from from bots. ** And so, after you reached the hangar at the airport and landed, you have an inscription in the lower right corner (shown on the video that is attached to the post) “Transaction in processing”, as soon as this inscription has disappeared, the host of this robbery should turn off the Internet connection, any of the proposed options: 1) Uplogging the network card (control panel-network and the Internet -the network control center and total access -the change in the adapter parameters -select the network on which the Internet -disconnecting the network device) 2) turn off the Ethernet cable from the system unit ** after which the host throws into the usual storyline GTA 5, and you remains to look at the cat -roll and at the end you are accrued and your robbery will not be considered not traveled and can go again (and so on each time) **** This method allows you to do so,so that by turning off the Internet, the robbery remained not passed, and the money was constantly charged to you. ~ By the way, this is also the fastest way to finish money (we have passed this operation in 12 minutes, and if you can be adopted and faster)

20Aug

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Non aver paura della solitudine

La paura della solitudine distorce la linea di vita – così sottile, l’unica e ora davvero unica. E perché, in effetti, abbiamo paura?

“Ho paura della solitudine e quindi mi sposerò con ogni mezzo”. “Ho paura della solitudine e quindi non spingerò un solo compleanno con l’intero raduno di ospiti”. “Sarò dove è tutto, anche se non è mai interessante lì. Porterò i miei figli a trascorrere tutto con me in una sola vacanza – mi sto preparando invano?”

Ci sono molte opzioni, ma la domanda è una: di cosa abbiamo effettivamente paura?

Cosa cosa? Sì, siamo solo intimiditi da innumerevoli agenti di questa stessa solitudine. Ci perseguono fino in fondo. I genitori ti hanno lasciato solo a casa? Guai. Ho rotto con il mio amato – spazio senza aria. Close congedo: impara a vivere senza assicurazione, sei il prossimo.

Sappiamo di solitudine tutto. Quanto è triste, irreparabile e pericoloso. Non ne conosciamo uno – quanto è manuale! Una volta ho visto un bagno nel mare del mio caro amico. Sembrava in un film. Shore selvaggia. Il mare è preoccupato – da allora. Intorno all’anima – due. Un amico in ciò che mia madre ha dato alla luce galleggiare da qualche parte all’orizzonte e le onde scortene mi cadono ai miei piedi.

Sono in piedi sulla riva. Sono ansioso – in che altro modo? Quindici minuti dopo, quando non so più cosa pensare, un amico ritorna. Afrodite. Bene, dico, e non spaventoso (leggi: non vergognoso) sei solo nel mare aperto? Un amico inaspettatamente pensato è in realtà un grande nuotatore. Spaventoso, dice, se fossi completamente solo. Cioè nessuno sulla riva. E quando sai cosa ti aspetta, allora non è spaventoso.

La solitudine ci sembra uno stato completamente irreversibile e guai a qualcuno che non può evitarlo

Oggi mi sono reso https://italiafarmacia24.it/acquisto-kamagra-oral-jelly-senza-ricetta-online/ conto che questa è una metafora meravigliosa per la solitudine. È bello nuotare da solo, viaggiare uno, persino vivere da solo – con una condizione. Se sai per certo che qualcuno ti sta aspettando sulla riva.

In realtà, valutiamo anche qualsiasi stato critico. È bello lavorare prima della perdita del polso – sapendo che ora stai consegnando il progetto e puoi rilassarti. È bene non dormire la notte con un bambino, sapendo che tra un anno entrerà nel regime desiderato e prenderà la gioia della maternità. È bello trascorrere la stagione senza luce e acqua, sapendo che hai le chiavi dell’appartamento della città nello zaino.

E solo la solitudine portata fuori da questo paradigma ci sembra uno stato completamente irreversibile e guai a qualcuno che non può evitarlo. In altre parole, è terribile non la solitudine (temporanea e controllata), ma qualcosa che non è in grado di influenzare.

L’uomo è una creatura fragile, improvvisa e contraddittoria. Quindi vuole l’intero gruppo con un pernottamento, altrimenti gli dà un monastero in una roccia, e così che la voce umana sia in un raggio di cinque chilometri. Entrambi, ovviamente, estremi. Ma si ritiene che tu possa fuggire dalla folla. E la solitudine ti coprirà una volta che un bacino di rame.

Nel frattempo, la solitudine è costruita in noi come tecnica della cucina. Veniamo in questo mondo da soli e partiremo, molto probabilmente, nella stessa composizione. Tutto ciò che più o meno ti distrae da questo pensiero è il benvenuto. Questa diventerà la tua biografia. Tra cui compagni di viaggio, comunicazioni, relazioni, Facebook (un’organizzazione estremista vietata in Russia) è l’intera grande danza rotonda, che ci lascia soli con pensieri marroni per un minuto. Gloria per lui. Noteremo assolutamente come vivere senza di lui.

Dopotutto, Dio proibisce, dovrai decidere su quale siamo nati e cosa lasceremo dopo. Ed è così difficile, quando “non c’è nessuno a parlare con la vita, per non parlare della morte” (guarda il tuo film preferito “Non c’è Broda nel fuoco”).

Cioè, tutto ciò è organizzato dall’inizio alla fine in modo da non pensare al requiem civile? Giusto. Non appena il peso specifico del silenzio supera la normale norma, una persona diventa a disagio. Ma non tutti.

Ci sono persone che hanno accettato il pensiero degli arti dell’essere e generosamente. Tempestivamente, per così dire, questo pensiero è stato adottato. Ciò consente loro di vivere con calma, senza “amichevoli inutili”, in alcuni ambienti per ascoltare saggi, in altri idioti, ma nel complesso li invidono e lì – non esitate.

Abbiamo tutto per non sentirci solitari. Come tutti per godersi la solitudine

Ho diversi parenti che vanno sulla nostra scala come soli. La loro vita non può essere definita assolutamente felice (principalmente a causa di disturbi legati all’età). Sono davvero simpatico con loro – ma non posso rifiutare loro il coraggio di mia scelta. Una volta hanno deciso da soli che la famiglia o il satellite è una cosa problematica. O che i bambini abbiano la loro vita, ho la mia. O quella comunicazione con il tuo tipo è stancante. Sono sicuro che non se ne sono mai pentiti.

La solitudine è abbastanza comoda e la cosa che saluta l’energia. Ci sono costi, ma dove non lo sono? Ma mentre risparmiamo sui compromessi! Solitudine, dice uno scherzo, questo è quando anche lo spam non viene da te. E tu stesso scrivi a qualcuno? Dire “Ho paura della solitudine” è come dire “Ho paura di un casino nell’armadio”. Quindi metti le cose in una pila!

La solitudine non è un disastro naturale, ma una condizione che chiamiamo deliberatamente nei nostri scenari. Ci sono prodotti in frigorifero? Il pranzo sarà se lo cucini. E non lo farà – se non ti prepari. Abbiamo tutto per non sentirci solitari. Come tutti per godersi la solitudine.

La solitudine è un’opportunità inestimabile

Tatyana Language, psicologo, candidato di scienze psicologiche

“Anche Jean-Paul Sartre ha detto che” l’uomo è la sua elezione “. La solitudine non fa eccezione. Le persone sole sono divise in due categorie: che hanno scelto la solitudine consapevolmente e inconsciamente. La parola chiave è “scelta”.

I primi, ovviamente, sono in armonia con se stessi. Ad esempio, gli adulti che hanno perso i loro cari per qualche motivo e non vogliono avvicinare gli altri a se stessi. Il secondo a livello di coscienza sulla loro solitudine si lamenta, in ogni modo possibile lo giurano, dicono come vorrebbero incontrare qualcuno … ma a livello inconscio fanno di tutto per mantenersi in questo stato.

Non lasciano il destino di un’unica possibilità di avvicinarsi anche a possibili compagni di vita. Queste persone guardano inconsciamente la loro solitudine con miseri interessi, monotono, regolamentate dalla vita e, naturalmente, requisiti esorbitamente gonfiati per chi sarà ancora “fortunato” a essere nelle vicinanze.

Questo è naturalmente seguito da una miratura spirituale ed emotiva, incapacità di rallegrarsi in cose semplici e condividerlo con gli altri. Certo, questo è uno stato limitante e distruttivo.

20Aug

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Art Chaos. Verlicht. Experiment. Onzichtbaar. III

De derde mini-aflevering.
voor. Deel – hier
In elk bedrijf is het belangrijkste naleving van instructies, vooral als ze bestaan. In mijn geval is het belangrijkste om onopgemerkt te blijven. Laat geen sporen achter. Laat hooks niet achter. Altijd en in alles om onopgemerkt te blijven.
Terugkerend naar de stop, dacht ik erover na. Alleen ik, de klant, dat wil zeggen Venedikt Petrovich, en de koerier die de brief heeft afgeleverd, konden de plaats van de vergadering op de hoogte brengen. Allereerst viel mijn vermoeden op de koerier. De kans dat een soort aankondiging van een externe organisatie een koerier voor ons krijgt, is hoog. Tenminste in vergelijking met de kans om een aannemer bij ons te krijgen. De tweede optie is informatie over de ontmoetingsplaats van de koerier die iemand anders ‘gaf’. Het maakt niet uit of het angst voor de dood is, of onder het gewicht van een geldbeloning die op zijn hoofd viel. Het komt erop neer dat ze me passeerden. Er was ook de derde optie. Informatielekkage rechtstreeks van de binnenkant van het bureau. Kansen – een miljoen, en er is geen specifieke schuldig -.
Nadat ik eindelijk de stop had bereikt en de envelop onder de urn had gehaald, ook in polyethyleen gewikkeld, zat ik op de bank en dacht opnieuw na, in een poging om in gewicht te achterhalen, dat in het pakket zat. Het pakket was licht en een rechthoekig item werd duidelijk van binnen gevoeld. Het onderwerp was klein en licht genoeg, waaruit ik besloot dat het een plastic kast was.
Van gedachten werd ik uit de bus gescheurd, stopte recht voor mijn neus. Snel in hem sprong, voelde ik de. Het was dezelfde bus waarop ik hier kwam. En ik stond op dezelfde plek waar ik stond toen ik hierheen ging. En toen herinnerde ik me haar. In haar plaats zat een ander meisje nu, maar het deed er niet toe. Alle problemen met enveloppen en lekkage van informatie vervaagden plotseling in de achtergrond.
‘Wat doet ze hier??” – Dit is de vraag die ‘s ochtends in mijn hoofd is geboren en nu mijn hele bewustzijn vastlegt. Er was tenslotte geen enkele objectieve reden voor haar om hier te zijn. Moeder stierf, vader – stierf. Werkt in een andere stad, is getrouwd en in het huwelijk – gelukkig. Dat is ze hier vergeten?!

De beste opmerkingen

Venedikt Petrovich. Een intriges met de eerste. Organisatie. Interessant. Alleen iets met enveloppen sleept op de een of andere manier aan … we moeten denken.

Open enveloppen in de frisse lucht of in de bus is dom.
Over de inhoud van de eerste envelop van de GG kan het heel goed raden en haasten zich niet om het af te drukken. De inhoud van de tweede is nog niet impliciet, maar openen in het openbaar is ook een risico.
Dus de enveloppen worden in het volgende nummer geregeld.

Ja, ik ruzie niet. Gewoon als het doorgaat, Betsomnia Casino login zal het na een paar hoofdstukken een grote, naar de top, gevulde posttas hebben.

Nu, uit zijn gedachten, zal een telefoontje hem afscheuren, dus hij zal sneller thuiskomen (of waar hij heen gaat) ..

Er zullen geen letters meer zijn, er zijn al genoeg stukjes papier. Het is tijd om rechtstreeks naar het “werk” en zijn charmes te gaan. ^_^

Over het algemeen stelde ik voor. Omdat er geen opties meer zijn. Je kunt natuurlijk een aanval op de bus om te organiseren. Of iets meer triviaal. Maar het is tijd om de plot al te binden. 🙂

Brutale actie is niet voor mij.
En wat is de naam “onzichtbaar” als het bloedbad begint? Nee, ik wil spanning. Om de sfeer in te halen en zo. Het is mogelijk dat we het helemaal zonder moorden zullen doen.

A pair of RPG-throat to the side by the bus, the hero jumps through the knocked out hatch in the roof, while the bus makes a triple somersault in the air, a pair of podges in shelter, and then softly eludes the mercenaries, turning the neck of one of them, and in my head one thought: “Where I got involved!?”… dan niet Sam Fisher? 🙂

Ik durf je te verzekeren – een paar raketten uit de RPG vanaf de bus zal de shirts verlaten. Plus een detachement van huurlingen – dit zijn geen kinderen met automaten, maar doorgewinterde jongens, van wie je gewoon niet kunt dumpen.