20Aug

Mirror’s Edge will have more light battles and an open world [translation]

I went through Mirror’s Edge four times, so I know that the first -person parkour is good. For me, Catalyst in everything is felt in the same way as Mirror’s Edge 2008. Management remains the same, with the exception of a pair of buttons, but only hardcore players will notice changes, and my muscle memory and a sense of time helped me well on E3. For those who fear that Catalyst will lose the essence of the original, I can say that the game is felt as a full -fledged sequel, and not restart.

Demo version showed only a small fragment of the open world in Catalyst, a series of flat roofs with three tasks: race for a while (race), a chain of combat contractions (delivery) and a test – to rise to a high point of the world and hack a shield with propaganda (hauling of a shield). My main reaction to the demo was admiration when I finally played Mirror’s Edge, after seven years of advertising the game with any poor people who were listening. From the moment the first game was released, six Call of Duty was released, but Catalyst, standing in a row with absurdly expensive AAA, raises my mood. It is also good that all those who do the original Mirror’s Edge are so interesting, and has been preserved in continuation.

That the thirteen minute demo really could https://xlcasino.uk/ not show how the open world would work, from the moment the area of the sun roof became limited, and the feeling that it could be the level from the first Mirror’s Edge. The environment first seems small, then reveals, but how much it really will be? The map on the menu suggests a huge open city, but the demo does not give an answer how the player will move from one place to another.

Great changes take place in the battle system, which first misleaded, but then it turned out to be noticeably simple. Since the management seemed to me too easy for the first game, it might like the players who found management of the original too complicated or uncomfortable. The attack is carried out by pressing the Xbox controller, not a trigger (now it’s just a button for opening the doors), and if you quickly click on the button, being close to the enemy, Faith quickly disables them, sometimes with a beautiful worship of a third person.

There are really few fights in demo to talk about them. Fights do not pose any threat, and there were no guns that Faith could take advantage of, Dice made it clear that Mirror’s Edge was slightly larger than the platformer. What has really changed is that you can fight more while running. While Mirror’s Edge sometimes required more ingenuity. You had to spin on the roofs and arrange ambushes for enemies, being distracted from the level of level. Perhaps a complex combat system is not what is important for Mirror’s Edge, but it is true that I need to see this, I need to spend more time in Catalyst.

Mirror’s Edge should be revived. And in the demo, it is clear that Catalyst will look and feel a familiar game for an existing audience. Now dice should focus on the show to players, what open world will be added to the game.

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